
The only way to link a Game Boy Player to a GameCube game is to have a second GameCube, and linking the Game Boy Player's link port to the second GameCube's controller port. This causes a mixed message, since Nintendo really wants people to take advantage of the connectivity features between the two systems, and the just-released Game Boy Advance peripheral can't do what Nintendo wants players to do. Players will not be able to "link up" GBA games to GameCube directly via this peripheral, since the Game Boy Player takes over the GameCube and will not allow GameCube games to be booted up while playing. It's more accurate to play the Game Boy Player games in its bordered format (complete with 20 different custom borders to choose from) than it is in its "full screen" mode, but if you're playing games from a distance you definitely won't notice much pixel distortion zoomed in. This feature also anti-aliases the image so that the pixels don't look out of whack on the television screen.
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Download It Now | GB Message BoardsĪnother feature is the Game Boy Player's ability to scale the Game Boy Advance games from its native 240x160 resolution to nearly full-screen by stretching the image proportionally on-screen.

It features IGNpocket's own Craig Harris on the mic, and tons of footage of the Player itself, and, of course, plenty of GBA games are played on it. Video Review Available! If you're an IGN Insider you can get our detailed video analysis of the Game Boy Player. It also slightly muddies the rest of the graphics in the process, but it's not too bad.especially in Progressive Mode. The filtering removes this flicker effect and softens the strobing sprites into making them look like they're transparent on the television screen. But this trick comes out looking like crap on television, and the strobing effect can be headache inducing.

On the lower-refresh LCD screen of the Game Boy Advance, this makes the sprite look transparent great for shadows on fighters (Mortal Kombat: Deadly Alliance and Tekken Advance), or headlights on cars (GT Advance 3). Basically, the flicker trick is where the programmer turns the sprite off and on every 1/60th of a second. The Game Boy Player also offers a filtering option, which definitely comes in handy with games that do that "flicker trick" to make sprites look transparent. It's much more convenient (and less power-draining) to use a standard GameCube controller or WaveBird device. The only reason why anyone would want to control the action using a GBA system is to get the authentic Game Boy Advance feel. The transfer takes only three seconds, and players will know when they can take control when the Game Boy Player logo shows up on the GBA's screen.

A GBA can be plugged in at any time, but the Game Boy Player needs to send a little file to the system so that the unit can transmit the D-pad and button presses to the GameCube.

The Game Boy Player also offers control through either the GameCube controllers, or a Game Boy Advance system plugged in using the GameCube Game Boy Advance link cable. To play Game Boy games on the GameCube, players will have to use the boot disc included in the package the boot disc simply puts the GameCube in the Game Boy Advance mode and launches the user interface. But it's honestly a 30 second installation that requires nothing more than a coin to lock in the two screws into the bottom of the GameCube system.
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The device simply plugs into the GameCube's serial port on the bottom of the unit a plastic tab must be removed to install the Game Boy Player. The unit is essentially the internals of a Game Boy Advance system (without the LCD screen, controls, or battery, of course) that outputs its video and sound signal through the GameCube hardware. The Game Boy Player is a GameCube peripheral that plugs into the bottom of the system, and enables gamers to play any one of the thousands of Game Boy, Game Boy Color, and Game Boy Advance games released over the past 14 years. Enter the Game Boy Player, Nintendo's consumer version of the AGB Capture idea.
